Cards Against Humanity
Project 12: Board & Cards Games
Oh hey! For this week’s challenge I chose a game that’s near and dear to my heart and I’m sure we’ve all played at least once at a party: Cards Against Humanity.
Let’s address the elephant in the room. Yes, CAH is great already. It’s simple enough that there really shouldn’t be a redesign. But, especially considering how popular the game is, I feel like there should be more to it than just it being an more adult Apple’s to Apple’s, especially considering the Target Audience.
That’s why I went hog wild on turning this into an app which also utilizes it’s new platform to make the game even better than it already is. The app can be played alone, local and online play with your friends and Party Mode (which I will get to later on).
The three most notable improvements include:
Scoreboards - This was something that always annoyed me about the game. After an hour of playing the game, you never really knew who was winning. That’s solved by everyone’s profile showing their score. To also keep the pressure on, there will be score multipliers, so if someone’s on a hot streak, it’ll continue to make sure that person keeps trying to stay on top. I also went and added a timer for each round. Nothing was more annoying that having a friend completely forget it’s their turn and ruin the flow.
Custom Card - This was a new addition to the game and I think it’s got so much more potential now that it lives within an app. Instead of it just being a text entry, you now have the ability to either take a photo, choose one from your Gallery, or use the Giphy API to find any image, gif, or video and submit that.
Party Mode - Knowing that this most people usually play CAH in big social gatherings, this mode is the one that I feel was most needed. If someone has a tablet and the app on it, you can turn that into the main homescreen that everyone can view so that the score, question and time left will always be present. I also proposed that this could also exist on TVs as well, via a Chromecast or Apple TV.
In terms of credits, big thanks to Nathan for helping me figure out and animate the various states of gameplay and Egor Culcea, Leonides Delgado, Venkatesh Aiyulu and Jamison Wieser of The Noun Project for their awesome icons I used in the app.